A good chief is hard to be
A Good Chef is Hard to Be is a highly strategic, number comparing card game. Players play as undergraduate chefs who are fighting for more trophies – game tokens. Each player wears a headband, inserts a sauce – a game card in the band. That means players can see others’ cards except for hers. Flip one food card facing to all players; there will be a required sauce level – a number listed on the card. Players use tokens to bid, function cards such as add sauce levels can be applied to the player herself or other players during the bid. At the end, whose sauce number is closer to the required number wins all bidden tokens. This game gives player a fun experience, also put them into an inferential competition. Chef is designed for people who love food, funny moments in life, talking and having fun with friends.
The game contains 3 decks of cards, 64 game tokens and 5 headbands and is designed for 2 – 4 players.
A Good Chef is Hard to Be was inspired by a deep interest in making game that transfers a simple lucky-based mechanism into a highly strategic and fun game. We started with a core mechanism of comparing numbers, each player draws a poker card and whose card’s number is the closest to the number on a public card who wins this round. Inspired by games like Poker, we introduced lack of information into the game. However, unlike Poker where player only knows his/her own hand, Chef’s player gets to know every other player’s card except for his/her card. Because of lack of self-understanding, players curb each other’s action and will play psychological mind game during the biding time. Bid tokens and function cards were also introduced into the game to make Chef more exciting. Also both being super foodies and understanding how hard cooking is, we chose food and cooking as our theme and adapted hand-drawn art style with light color and cute illustrations to balance the high-competitiveness of the game so that players who do not like competitive play can also appreciate the art of the game and talk about food with everyone.
It is a personal project in the collaboration with Xiaoliang Shen completed in Spring 2016. Both of us were responsible for game design, game art, game production, game assets development and user tests.
Game Designer, Graphic Designer
– C0-designed the gameplay.
– Create art assets, including cards, the instructions and hand-made trophies.
– Ran play tests with multiple testers.